local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 177003008
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 8001
L2_1.gadget_id = 70330153
L3_1 = {}
L3_1.x = 1166.581
L3_1.y = 248.805
L3_1.z = -716.161
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.persistent = true
L2_1.is_guest_can_operate = true
L3_1 = {}
L3_1.is_persistent = true
L4_1 = {}
L5_1 = 700
L4_1[1] = L5_1
L3_1.init_options = L4_1
L2_1.worktop_config = L3_1
L2_1.area_id = 210
L3_1 = {}
L3_1.config_id = 8002
L3_1.gadget_id = 70330153
L4_1 = {}
L4_1.x = 1168.24
L4_1.y = 229.334
L4_1.z = -641.512
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.persistent = true
L3_1.is_guest_can_operate = true
L4_1 = {}
L4_1.is_persistent = true
L5_1 = {}
L6_1 = 700
L5_1[1] = L6_1
L4_1.init_options = L5_1
L3_1.worktop_config = L4_1
L3_1.area_id = 210
L4_1 = {}
L4_1.config_id = 8003
L4_1.gadget_id = 70330153
L5_1 = {}
L5_1.x = 1264.5
L5_1.y = 235.5
L5_1.z = -767.286
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.persistent = true
L4_1.is_guest_can_operate = true
L5_1 = {}
L5_1.is_persistent = true
L6_1 = {}
L7_1 = 700
L6_1[1] = L7_1
L5_1.init_options = L6_1
L4_1.worktop_config = L5_1
L4_1.area_id = 210
L5_1 = {}
L5_1.config_id = 8004
L5_1.gadget_id = 70330153
L6_1 = {}
L6_1.x = 1340.856
L6_1.y = 259.829
L6_1.z = -665.333
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.persistent = true
L5_1.is_guest_can_operate = true
L6_1 = {}
L6_1.is_persistent = true
L7_1 = {}
L8_1 = 700
L7_1[1] = L8_1
L6_1.init_options = L7_1
L5_1.worktop_config = L6_1
L5_1.area_id = 210
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_5/Watcher_Energy"
L1_1(L2_1)
